113 cards found.

Samite Healer

Creature Human Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.



Color Identity: W,White

Scarecrow

Artifact Creature Scarecrow   2 / 2   {5} (5)

{6}, {t}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.



Color Identity:
Printings:
The Dark (Uncommon)

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Formats:

Scarwood Hag

Creature Hag   1 / 1   {1}{G} (2)

{G}{G}{G}{G}, {t}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{t}: Target creature loses forestwalk until end of turn.



Color Identity: G,Green
Printings:
The Dark (Uncommon)

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Formats:

Screeching Drake

Creature Drake   2 / 2   {3}{U} (4)

Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Portal Second Age (Common)

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Formats:

Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Illus. Kev Walker


Color Identity: B,Black

Serendib Djinn

Creature Djinn   5 / 6   {2}{U}{U} (4)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Arabian Nights (Rare)

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Serendib Efreet

Creature Efreet   3 / 4   {2}{U} (3)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.



Color Identity: U,Blue

Serra Bestiary

Enchantment Aura   {W}{W} (2)

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {t} in their costs can't be activated.



Color Identity: W,White
Printings:
Homelands (Common)

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Shanodin Dryads

Creature Nymph Dryad   1 / 1   {G} (1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.



Color Identity: G,Green

Shield of the Ages

Artifact {2} (2)

{2}: Prevent the next 1 damage that would be dealt to you this turn.
"This shield is a true rarity: an artifact whose purpose is obvious."
—Arcum Dagsson,
Soldevi Machinist



Color Identity:
Printings:
Ice Age (Uncommon)

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Siren's Call

Instant {U} (1)

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.



Color Identity: U,Blue

Six-y Beast

Creature Beast   {3}{R} (4)

As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
Is it six?



Color Identity: R,Red
Printings:
Unhinged (Uncommon)

Foreign Names:

Formats:

Skyshroud Falcon

Creature Bird   1 / 1   {1}{W} (2)

Flying, vigilance
The falcon slits the sky to let the light drip through.
—Kor saying

Illus. Mike Raabe


Color Identity: W,White
Printings:
Stronghold (Common)

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Snow-Covered Island

Basic Snow Land Island   (0)

({t}: Add {U}.)



Color Identity: Blue
Printings:
Modern Horizons (Common)

Foreign Names:

Formats:

Soldevi Golem

Artifact Creature Golem   5 / 3   {4} (4)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Slow and steady wins the race.

This card is on the reserved list.


Color Identity:
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Spinal Villain

Creature Beast   1 / 2   {2}{R} (3)

{t}: Destroy target blue creature.
"Striking silent as a dream,/ Cutting short the strangled scream . . ." —Tobrian, "Watchdragon"

This card is on the reserved list.


Color Identity: R,Red
Printings:
Legends (Rare)

Foreign Names:

Formats:

Spitting Slug

Creature Slug   2 / 4   {1}{G}{G} (3)

Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.



Color Identity: G,Green
Printings:
Time Spiral Timeshifted (Rare)

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Stop That

Instant {B} (1)

Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Now for a squirt of lemon juice.



Color Identity: B,Black
Printings:
Unhinged (Common)

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Formats:

Stromgald Cabal

Creature Human Knight   2 / 2   {1}{B}{B} (3)

{t}, Pay 1 life: Counter target white spell.



Color Identity: B,Black
Printings:
Pro Tour Collector Set (Rare)

Foreign Names:

Formats:

Temporal Manipulation

Sorcery {3}{U}{U} (5)

Take an extra turn after this one.



Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

No results found.
Bummer

113 cards found.